Montgomery College 2015-2016 Catalog 
    Sep 25, 2023  
Montgomery College 2015-2016 Catalog [ARCHIVED CATALOG]

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GDES 116 - Digital Tools for the Visual Arts

(Credit cannot be received for both ARTT 116  and GDES 116 )

An examination of the digital tools used in the visual arts. Students are exposed to the theory and function of the major software packages and basic digital design principles utilized in the visual arts. Topics include operating systems, typography, vector and bitmap imaging, page layout, PDF creation and editing, timeline-based video editing, file transfer, output, web, emerging technologies, and other material relative to the digital visual arts workflow. Two hours lecture, four hours laboratory each week. Formerly GD 116.

4 semester hours

Course Outcomes:
Upon course completion, a student will be able to:

  • Demonstrate the use of the computer for file and folder management.
  • Describe functions within the system software interface.
  • Perform file exchange to and from servers and external hosts using FTP methods.
  • Demonstrate network operations to local servers and network peripheral devices.
  • Identify internal and external computer security concerns.
  • Demonstrate basic pixel based image editing.
  • Create and manipulate basic vector based image.
  • Demonstrate basic typographic design principles.
  • Perform basic page layout operations on a single page document.
  • Demonstrate the inclusion of imported graphics within a page layout.
  • Demonstrate PDF function, editing, commenting, and security.
  • Distinguish between resolution, bit depth, and physical size requirements.
  • Demonstrate data input using reflective and transparency scanners.
  • Identify effective internet search and research methods.
  • Identify basic workflow characteristics in web design and development.
  • Describe open source web publishing and blogging tools.
  • Describe the characteristics of various output devices used for the visual arts.
  • Perform printing operations on inkjet and laser printers.
  • Identify video terminology and the key stages in the video editing workflow.
  • Demonstrate the use of timeline-based video editing software to combine still images, video clips and sound.
  • Demonstrate the export of edited video to common file formats.
  • Explore emerging technologies in the visual arts.

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