TECH 225 - Game Programming
A study of introductory programming techniques for visual interactivity and computer game development, using Flash/ActionScript, Unity, or other current industry standard software applications. Students will focus on practical code exercises to build interactive game mechanics.
PREREQUISITE(S): GDES 140 or consent of department. Assessment Level(s): MATH 050 . Four hours each week.
4 semester hours
May not be taken concurrently with MATH 017 or MATH 020 or MATH 030 or MATH 045 without appropriate Math assessment score.
Upon course completion, a student will be able to:
- Use scripting to create dynamic interactive games or animations.
- Understand basic programming concepts such as variables, if/else, switch, loops, conditions, arrays, functions, methods and objects.
- Test and debug their scripts.
- Manipulate scenes and buttons to control the sequence of game events.
- Declare and use variables and parameters.
- Change properties of game objects.
- Be familiar with and able to use event handling.
- Export the game or animation for use on the internet or other platforms.
Click here for the Spring 2022 Class Schedule
Click here for the Winter 2022 Class Schedule
Click here for the Fall 2021 Class Schedule
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