Montgomery College 2015-2016 Catalog 
    
    Mar 28, 2024  
Montgomery College 2015-2016 Catalog [ARCHIVED CATALOG]

Digital Animation AAS


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This curriculum is designed to provide students with the skills necessary for junior or entry-level employment in the animation industry, or for transfer to another institution.  Animation is widely used in broadcast media, gaming and simulation, motion graphics, web design, forensics, and medical technologies.  As the animation industry grows so does the need for qualified professionals.  Students in this program will explore animation concepts and gain hands-on experience using industry standard hardware and software and motion capture systems.

General Education Course Selections


Click here to view the Foundation/Distribution Courses  for selection to fulfill the General Education Course Requirements.

Suggested Course Sequence


A suggested course sequence for full-time students follows. All students should consult an advisor.

Second Semester


Third Semester


Fourth Semester


Total Credit Hours: 60


* ENGL 101 /ENGL 101A , if needed for ENGL 102 /ENGL 103  or program elective.  Students whose focus is on Gaming should select from the following program electives:  TECH 190 , TECH 290 , or TECH 225 .  All others may select from any of the following program electives:  TECH 190 , TECH 225 , TECH 290 , GDES 136 , GDES 212 , GDES 216 , and GDES 218 .

Students should select between GDES 269  or GDES 285 .

Program Outline / Degree Requirements


Foundation Courses


  • English Foundation 3 semester hours (ENGF)
  • Health foundation 1 semester hour (HLTF)
  • Mathematics foundation 3 semester hours (MATF)
  • Speech foundation 3 semester hours (SPCF)

Distribution Courses


  • 3 semester hours (ARTD)
  • Behavioral and social science distribution 3 semester hours (BSSD)
  • National science distribution with lab 4 semester hours (NSLD)

Total Credit Hours: 60


* ENGL 101 /ENGL 101A , if needed for ENGL 102 /ENGL 103  or program elective.  Students whose focus is on Gaming should select from the following program electives:  TECH 190 , TECH 290 , or TECH 225 .  All others may select from any of the following program electives:  TECH 190 , TECH 225 , TECH 290 , GDES 136 , GDES 212 , GDES 216 , and GDES 218 .

Students should select between GDES 269  or GDES 285 .

Program Outcomes


Upon completion of this program a student will be able to:

  • Apply and incorporate the elements and principles of design within a digital graphic images and animation
  • Demonstrate visual problem solving that employs appropriate technical skills and techniques.
  • Demonstrate a basic knowledge of the history of digital art and animation.
  • Use industry standard hardware and software to produce and manipulate digital images and animation.
  • Develop a script and prepare a storyboard for 2-dimensional and 3-dimensional animation.
  • Analyze and critique graphic images and animation.

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