Montgomery College 2015-2016 Catalog 
    
    Feb 08, 2023  
Montgomery College 2015-2016 Catalog [ARCHIVED CATALOG]

Computer Gaming and Simulation AAS


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Computer gaming and simulation is part of a rapidly growing and exciting new industry. Gaming is not only the fastest growing segment of the technology industry but also the fastest growing segment of the entertainment industry. Gaming is not just about entertainment – game technology is increasingly being applied in a variety of settings, from medical and corporate training to advocacy, advertising, and emergency response simulation. This interdepartmental degree presents students with an introduction to the skills needed to explore the emerging technology area of game and simulation development. Completion of this degree will expose students to core game development skills and theory, introduce gaming and computer simulation technology applications, and provide an introduction to computer graphics technology. Electives allow students an opportunity to further explore their particular area of interest, such as programming, 3D modeling, mobile games, and other topics.

Students may transfer this degree to complete a bachelor’s degree in gaming and simulation at the University of Baltimore (UB).  Refer to the UB Articulation Plan for specific requirements, and see further information at www.studygaming.com. See a gaming adviser to choose electives and to discuss transfer options.

General Education Course Selections


Click here to view the Foundation/Distribution Courses  for selection to fulfill the General Education Course Requirements.

Suggested Course Sequence


A suggested course sequence for full-time students follows. All students should consult an advisor.

First Semester


Second Semester


Third Semester


Fourth Semester


Total Credits: 60


* ENGL 101 /ENGL 101A , if needed for ENGL 102 /ENGL 103 , or program elective.

†  University of Baltimore will accept up to 63 credits for transfer, so students transferring to UB may choose additional electives up to a total of 63 credits. Students with a B or above in CMSC 226 may be able to waive the equivalent upper level course at UB. Since transfer schools may require certain classes, students considering transferring to UB or other universities should review any applicable transfer agreements and meet with a gaming advisor to plan electives.

Electives List:  ANTH 201  , ARTT 100  ,ARTT 102  , ARTT 103  , ARTT 105  , ARTT 200  , ARTT 201   , BSAD 101  , CMAP 120  , CCJS 110  , CMSC 100  or higher, ENGL 101  , ENGL 122  , ENGL 190  ,  GDES 216 , GDES 242  , HIST 116  , HIST 117  , HIST 200  , HIST 201  MATH 110  or higher, MUSC 174  , MUSC 184  , Natural Science Lab or Non-Lab Distribution,NWIT 101  or higher, PHIL 101  , PHIL 190 , PHIL 201  ,PSYC 102  , POLI 101  ,POLI 211  , SOCY 100  , TECH 225  , TECH 269, TECH 273  , TECH 276  , TECH 277  , TECH 282  , TECH 285,TVRA 140  .

†† If other than CMSC 100 is taken, the additional credits can be counted towards electives. Students transferring to UB should make sure that they are choosing a programming class that will transfer to UB.  See a gaming advisor for details.

Program Outline / Program Requirements


Foundation Courses


  • English foundation 3 semester hours (ENGF)
  • Health foundation 1 semester hour (HLTF)
  • Mathematics foundation 3 semester hours (MATF)
  • Speech foundation 3 semester hours (SPCF)

Distribution Courses


Program Requirements


Total Credits: 60


* ENGL 101 /ENGL 101A , if needed for ENGL 102 /ENGL 103 , or program elective.

†  University of Baltimore will accept up to 63 credits for transfer, so students transferring to UB may choose additional electives up to a total of 63 credits. Students with a B or above in CMSC 226 may be able to waive the equivalent upper level course at UB. Since transfer schools may require certain classes, students considering transferring to UB or other universities should review any applicable transfer agreements and meet with a gaming advisor to plan electives.

Electives List:  ANTH 201  , ARTT 100  ,ARTT 102  , ARTT 103  , ARTT 105  , ARTT 200  , ARTT 102  , BSAD 101  , CMAP 120  , CCJS 110  , CMSC 100  or higher, ENGL 101  , ENGL 102  , ENGL 190  , GDES 120  , GDES 216  GDES 240  , HIST 116  , HIST 117  , HIST 200  , HIST 201  MATH 110  or higher, MUSC 174  , MUSC 184  , Natural Science Lab or Non-Lab Distribution,NWIT 101  or higher, PHIL 101  , PHIL 190 , PHIL 201  ,PSYC 102  , POLI 101  ,POLI 211  , SOCY 100  , TECH 225  , TECH 269, TECH 273  , TECH 276  , TECH 277  , TECH 282  , TECH 285,TVRA 140  .

†† If other than CMSC 100 is taken, the additional credits can be counted towards electives. Students transferring to UB should make sure that they are choosing a programming class that will transfer to UB.  See a gaming advisor for details.

Program Outcomes


Upon completion of this program a student will be able to:

  • Demonstrate an understanding of the vocabulary of gaming and simulation.
  • Create an online portfolio containing game development related coursework.
  • Demonstrate working knowledge of analyzing, designing, and developing computer based games in a team environment.

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