Montgomery College 2025-2026 Catalog
Computer Gaming and Simulation AAS: 360
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: 360
Gaming and simulation is a rapidly growing and exciting industry. Gaming is not only the fastest growing segment of the technology industry but also the fastest growing segment of the entertainment industry. Gaming is not just about entertainment- many industries use gaming and simulation technology, from medical and corporate training to advocacy, advertising, and emergency response simulation. This degree presents students with an introduction to the skills needed to explore the emerging technology area of game and simulation development. Students completing the degree will learn foundational skills of digital and board game creation, web development, animation, 3D modeling, and programming. Electives allow students an opportunity to further explore their area of interest, such as programming, 3D modeling, mobile games, and other topics.
Students may transfer this degree to complete a bachelor’s degree in gaming and simulation at the University of Baltimore (UB). Refer to the UB Articulation Plan for specific requirements, and see further information at www.studygaming.com. See a gaming advisor to choose electives and discuss transfer options.
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General Education Course Selections
Click here to view the Foundation/Distribution Courses for selection to fulfill the General Education course requirements. Suggested Course Sequence
Students should complete the required English and Math foundation courses within the first 24 credit hours. A suggested course sequence for full-time students follows; part-time students should review the Program Advising Guide and consult an advisor. Total Credit Hours: 60
* ENGL 101 /ENGL 011 if needed for ENGL 102 /ENGL 103 , or program elective. ** AAS programs require one 3-credit Arts or Humanities General Education course. † Choose from the following program electives: BSAD 101 , CMAP 120 , CMAP 252 , MUSC 174 , any CMSC, ENGL, GDES, MATH, NWIT, TECH, TVRA course, or any General Education course. 60 credits are required for graduation. Check with your transfer school to see if they accept additional credits for transfer. Also review any applicable transfer agreements and talk with your gaming advisor to choose electives and prepare for graduation and transfer. Program Outline / Program Requirements
General Education Requirements
General Education Elective
Total Credit Hours: 60
* ENGL 101 /ENGL 101A , if needed for ENGL 102 /ENGL 103 , or program elective. ** AAS programs require one 3-credit Arts or Humanities General Education course. † Choose from the following program electives: BSAD 101 , CMAP 120 , CMAP 252 , MUSC 174 , any CMSC, ENGL, GDES, MATH, NWIT, TECH, TVRA course, or any General Education course. 60 credits are required for graduation. Check with your transfer school to see if they accept additional credits for transfer. Also review any applicable transfer agreements and talk with your gaming advisor to choose electives and prepare for graduation and transfer. Program Outcomes
Upon completion of this program, a student will be able to: - Demonstrate knowledge of the vocabulary of gaming and simulation.
- Create an online portfolio containing game development related coursework.
- Demonstrate working knowledge of analyzing, designing, and developing games in a team environment.
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