Montgomery College 2019-2020 Catalog [ARCHIVED CATALOG]
Computer Gaming and Simulation AAS: 360
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: 360
Gaming and simulation is a rapidly growing and exciting industry. Gaming is not only the fastest growing segment of the technology industry but also the fastest growing segment of the entertainment industry. Gaming is not just about entertainment- many industries use gaming and simulation technology, from medical and corporate training to advocacy, advertising, and emergency response simulation. This degree presents students with an introduction to the skills needed to explore the emerging technology area of game and simulation development. Students completing the degree will learn foundational skills of digital and board game creation, web development, animation, 3D modeling, and programming. Electives allow students an opportunity to further explore their area of interest, such as programming, 3D modeling, mobile games, and other topics.
Students may transfer this degree to complete a bachelor’s degree in gaming and simulation at the University of Baltimore (UB). Refer to the UB Articulation Plan for specific requirements, and see further information at www.studygaming.com. See a gaming advisor to choose electives and discuss transfer options.
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General Education Course Selections
Click here to view the Foundation/Distribution Courses for selection to fulfill the General Education Course Requirements.
Total Credits: 60
* ENGL 101 /ENGL 101A , if needed for ENGL 102 /ENGL 103 , or program elective.
‡ Pick one: CMSC 100 , CMSC 140 , TECH 225 , TECH 276 or other TECH/CMSC programming class. Students transferring to UB should choose a programming class that will transfer. See a gaming advisor for details.
† 60 credits are required for graduation. University of Baltimore will accept up to 63 credits for transfer, so students transferring to UB may choose additional electives up to a total of 63 credits. Students with a B or above in CMSC 226 may be able to waive the equivalent upper level course at UB. Since transfer schools may require certain classes, students considering transferring to UB or other universities should review any applicable transfer agreements and meet with a gaming advisor to plan electives.
Program electives list: ANTH 201 , ARTT 100 , ARTT 102 , ARTT 103 , ARTT 105 , ARTT 200 , BSAD 101 , CMAP 120 , CCJS 110 , CMSC 100 or higher, ENGL 190 , GDES 116 , GDES 121 , GDES 134 , GDES 135 , GDES 216 , GDES 218 , GDES 234 , GDES 242 , GDES 285 , HIST 116 , HIST 117 , HIST 200 , HIST 201 , MATH 117 or higher, MUSC 174 , MUSC 184 , Natural Science Lab or Non-Lab Distribution, NWIT 101 or higher, PHIL 101 , PHIL 190 , PHIL 201 , PSYC 102 , POLI 101 , POLI 105 , POLI 211 , SOCY 100 , TECH 225 , TECH 273 , TECH 276 , TECH 277 , TECH 282 , TVRA 140 .
Program Outline / Program Requirements
General Education Requirements
Foundation Courses
- English foundation 3 semester hours (ENGF)
- Mathematics foundation 3 semester hours (MATF)
Distribution Courses
- Behavioral and social sciences distribution 3 semester hours (BSSD)
- Natural science distribution with lab 4 semester hours (NSLD)
- GDES elective 3 semester hours (ARTD)
General Education Elective
- General education elective 4 semester hours (GEEL)
Total Credits: 60
* ENGL 101 /ENGL 101A , if needed for ENGL 102 /ENGL 103 , or program elective.
‡ Pick one: CMSC 100 , CMSC 140 , TECH 225 , TECH 276 or other TECH/CMSC programming class. Students transferring to UB should choose a programming class that will transfer. See a gaming advisor for details.
† 60 credits are required for graduation. University of Baltimore will accept up to 63 credits for transfer, so students transferring to UB may choose additional electives up to a total of 63 credits. Students with a B or above in CMSC 226 may be able to waive the equivalent upper level course at UB. Since transfer schools may require certain classes, students considering transferring to UB or other universities should review any applicable transfer agreements and meet with a gaming advisor to plan electives.
Program electives list: ANTH 201 , ARTT 100 , ARTT 102 , ARTT 103 , ARTT 105 , ARTT 200 , BSAD 101 , CMAP 120 , CCJS 110 , CMSC 100 or higher, ENGL 190 , GDES 121 , GDES 134 , GDES 135 , GDES 216 , GDES 218 , GDES 234 , GDES 242 , GDES 285 , HIST 116 , HIST 117 , HIST 200 , HIST 201 , MATH 117 or higher, MUSC 174 , MUSC 184 , Natural Science Lab or Non-Lab Distribution, NWIT 101 or higher, PHIL 101 , PHIL 190 , PHIL 201 , PSYC 102 , POLI 101 , POLI 105 , POLI 211 , SOCY 100 , TECH 225 , TECH 273 , TECH 276 , TECH 277 , TECH 282 , TVRA 140 .
Program Outcomes
Upon completion of this program a student will be able to:
- Demonstrate an understanding of the vocabulary of gaming and simulation.
- Create an online portfolio containing game development related coursework.
- Demonstrate working knowledge of analyzing, designing, and developing computer based games in a team environment.
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Return to: Alphabetical List of Curricula
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