TECH 225 - Game Programming A study of introductory programming techniques for visual interactivity and computer game development, using Flash/ActionScript, Unity, or other current industry standard software applications. Students will focus on practical code exercises to build interactive game mechanics.
PREREQUISITE(S): GDES 140 or consent of department. Assessment Level(s): MATH 050 . Four hours each week.
4 semester hours
May not be taken concurrently with MATH 017 or MATH 020 or MATH 030 or MATH 045 without appropriate Math assessment score.
Course Outcomes: Upon course completion, a student will be able to:
- Use scripting to create dynamic interactive games or animations.
- Understand basic programming concepts such as variables, if/else, switch, loops, conditions, arrays, functions, methods and objects.
- Test and debug their scripts.
- Manipulate scenes and buttons to control the sequence of game events.
- Declare and use variables and parameters.
- Change properties of game objects.
- Be familiar with and able to use event handling.
- Export the game or animation for use on the internet or other platforms.
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