Montgomery College 2024-2025 Catalog
Computer Gaming and Simulation AAS: 360
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: 360
Gaming and simulation is a rapidly growing and exciting industry. Gaming is not only the fastest growing segment of the technology industry but also the fastest growing segment of the entertainment industry. Gaming is not just about entertainment- many industries use gaming and simulation technology, from medical and corporate training to advocacy, advertising, and emergency response simulation. This degree presents students with an introduction to the skills needed to explore the emerging technology area of game and simulation development. Students completing the degree will learn foundational skills of digital and board game creation, web development, animation, 3D modeling, and programming. Electives allow students an opportunity to further explore their area of interest, such as programming, 3D modeling, mobile games, and other topics.
Students may transfer this degree to complete a bachelor’s degree in gaming and simulation at the University of Baltimore (UB). Refer to the UB Articulation Plan for specific requirements, and see further information at www.studygaming.com. See a gaming advisor to choose electives and discuss transfer options.
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General Education Course Selections
Click here to view the Foundation/Distribution Courses for selection to fulfill the General Education course requirements.
Suggested Course Sequence
Students should complete the required English and Math foundation courses within the first 24 credit hours. A suggested course sequence for full-time students follows; part-time students should review the Program Advising Guide and consult an advisor.
Total Credits: 60
* ENGL 101 /ENGL 101A , if needed for ENGL 102 /ENGL 103 , or program elective.
** AAS programs require one 3-credit Arts or Humanities General Education course.
‡ Pick one: CMSC 100 , CMSC 135 , CMSC 140 , CMSC 201 , CMSC 203 , CMSC 204 , CMSC 206 , CMSC 214 , CMSC 220 , CMSC 222 , CMSC 224 , CMSC 226 , CMSC 230 , CMSC 234 , CMSC 240 , CMSC 141 , CMSC 266 , TECH 225 , TECH 276 , or TECH 277 . Students transferring to UB should choose a programming class that will transfer. See a gaming advisor for details.
† Program electives list: ANTH 201 , ARTT 100 , ARTT 102 , ARTT 103 , ARTT 105 , ARTT 200 , BSAD 101 , CMAP 120 , CCJS 110 , CMSC 100 or higher, ENGL 190 , GDES 116 , GDES 121 , GDES 134 , GDES 135 , GDES 216 , GDES 218 , GDES 234 , GDES 242 , GDES 285 , HIST 116 , HIST 117 , HIST 200 , HIST 201 , MATH 117 or higher, MUSC 174 , MUSC 184 , natural science lab or non-lab distribution, NWIT 101 or higher, PHIL 101 , PHIL 190 , PHIL 201 , PSYC 100 , POLI 101 , POLI 105 , POLI 211 , SOCY 100 , TECH 225 , TECH 273 , TECH 276 , TECH 277 , TECH 282 , TVRA 140 .
60 credits are required for graduation. University of Baltimore will accept up to 63 credits for transfer, so students transferring to UB may choose additional electives up to a total of 63 credits. Students with a B or above in CMSC 226 may be able to waive the equivalent upper level course at UB. Since transfer schools may require certain classes, students considering transferring to UB or other universities should review any applicable transfer agreements and meet with a gaming advisor to plan electives.
Program Outline / Program Requirements
General Education Requirements
General Education Elective
Total Credits: 60
* ENGL 101 /ENGL 101A , if needed for ENGL 102 /ENGL 103 , or program elective.
** AAS programs require one 3-credit Arts or Humanities General Education course.
‡ Pick one of the following programming courses: CMSC 100 , CMSC 135 , CMSC 140 , CMSC 201 , CMSC 203 , CMSC 204 , CMSC 206 , CMSC 214 , CMSC 220 , CMSC 222 , CMSC 224 , CMSC 226 , CMSC 230 , CMSC 234 , CMSC 240 , CMSC 141 , TECH 225 , TECH 276 , or TECH 277 . Students transferring to UB should choose a programming class that will transfer. See a gaming advisor for details.
† Program electives list: ANTH 201 , ARTT 100 , ARTT 102 , ARTT 103 , ARTT 105 , ARTT 200 , BSAD 101 , CMAP 120 , CCJS 110 , CMSC 100 or higher, ENGL 190 , GDES 116 , GDES 121 , GDES 134 , GDES 135 , GDES 216 , GDES 218 , GDES 234 , GDES 242 , GDES 285 , HIST 116 , HIST 117 , HIST 200 , HIST 201 , MATH 117 or higher, MUSC 174 , MUSC 184 , natural science lab or non-lab distribution, NWIT 101 or higher, PHIL 101 , PHIL 190 , PHIL 201 , PSYC 100 , POLI 101 , POLI 105 , POLI 211 , SOCY 100 , TECH 225 , TECH 273 , TECH 276 , TECH 277 , TECH 282 , TVRA 140 .
60 credits are required for graduation. University of Baltimore will accept up to 63 credits for transfer, so students transferring to UB may choose additional electives up to a total of 63 credits. Students with a B or above in CMSC 226 may be able to waive the equivalent upper level course at UB. Since transfer schools may require certain classes, students considering transferring to UB or other universities should review any applicable transfer agreements and meet with a gaming advisor to plan electives.
Program Outcomes
Upon completion of this program, a student will be able to:
- Demonstrate an understanding of the vocabulary of gaming and simulation.
- Create an online portfolio containing game development related coursework.
- Demonstrate working knowledge of analyzing, designing, and developing games in a team environment.
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Return to: Programs of Study
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