Montgomery College 2017-2018 Catalog 
    
    Nov 23, 2024  
Montgomery College 2017-2018 Catalog [ARCHIVED CATALOG]

Digital Animation AAS: 358


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358

This curriculum is designed to provide students with the skills necessary for junior or entry-level employment in the animation industry, or for transfer to another institution.  Animation is widely used in broadcast media, gaming and simulation, motion graphics, web design, forensics, and medical technologies.  As the animation industry grows so does the need for qualified professionals.  Students in this program will explore animation concepts and gain hands-on experience using industry standard hardware and software and motion capture systems.

General Education Course Selections


Click here to view the Foundation/Distribution Courses  for selection to fulfill the General Education Course Requirements.

Suggested Course Sequence


All students should consult an advisor.

First Semester


Second Semester


Third Semester


Fourth Semester


Total Credit Hours: 60


* ENGL 101 /ENGL 101A , if needed for ENGL 102 /ENGL 103  or program elective. 

‡ Program electives: Although this degree is designed to be completed in 60 credits, there are some scenarios that could result in more than 60 credits being earned. For example, if a student wishes to take two four-credit electives, they would have a total of 62 credits; if they choose one four credit and one 3 credit elective they would have 61. If the student selects two 3-credit classes-or-one 4-credit and one 2-credit then they would earn a total of exactly 60 credits. Please see an advisor in the Graphic Design program. Choose from the following with a  minimum total of 6 credits for the two selections:

2-credit elective options: CMSC 100  , GDES 269  , GDES 285  .  

3-credit elective options: ARTT 103  ,  ARTT 105  , ARTT 206  , GDES 121  , GDES 135  , PHOT 161  .

4-credit elective options: GDES 214  , TECH 190  , TECH 290  , TECH 225  .

Students whose focus is on Gaming should select from the CMSC / TECH courses listed above.

Program Outline / Degree Requirements


General Education Requirements


Foundation Courses


  • English Foundation 3 semester hours (ENGF)
  • Mathematics foundation 3 semester hours (MATF)

Distribution Courses


  • 3 semester hours (ARTD)
  • Behavioral and social science distribution 3 semester hours (BSSD)
  • National science distribution with lab 4 semester hours (NSLD)

General Education Elective


Total Credit Hours: 60


* ENGL 101 /ENGL 101A , if needed for ENGL 102 /ENGL 103  or program elective. 

‡ Program electives: Although this degree is designed to be completed in 60 credits, there are some scenarios that could result in more than 60 credits being earned. For example, if a student wishes to take two four-credit electives, they would have a total of 62 credits; if they choose one four credit and one 3 credit elective they would have 61. If the student selects two 3-credit classes-or-one 4-credit and one 2-credit then they would earn a total of exactly 60 credits. Please see an advisor in the Graphic Design program. Choose from the following with a  minimum total of 6 credits for the two selections:

2-credit elective options: CMSC 100  , GDES 269  , GDES 285  .  

3-credit elective options: ARTT 103  ,  ARTT 105  , ARTT 206  , GDES 121  , GDES 135  , PHOT 161  .

4-credit elective options: GDES 214  , TECH 190  , TECH 290  , TECH 225  .

Students whose focus is on Gaming should select from the CMSC / TECH courses listed above.

Program Outcomes


Upon completion of this program a student will be able to:

  • Apply and incorporate the elements and principles of design within a digital graphic images and animation
  • Demonstrate visual problem solving that employs appropriate technical skills and techniques.
  • Demonstrate a basic knowledge of the history of digital art and animation.
  • Use industry standard hardware and software to produce and manipulate digital images and animation.
  • Develop a script and prepare a storyboard for 2-dimensional and 3-dimensional animation.
  • Analyze and critique graphic images and animation.

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